AI Insights · Timothy · July 2023
Top 5 Gacha Games Performance in Central America Q2 2023
In Q2 2023, the top 5 Gacha games in Central America showed varied performance in terms of downloads, revenue, and active users, with some apps demonstrating significant growth.
In Q2 2023, the top 5 Gacha games on a unified platform in Central America exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.
Mario Kart Tour from Nintendo Co., Ltd. saw a notable fluctuation in weekly downloads, peaking at approximately 364K in late April and subsequently declining to around 97K by the end of June. Weekly revenue for the game showed a steady increase, reaching about $26K in the last week of June. Active users also saw a peak in late April with around 666K users, before declining to approximately 455K by the end of the quarter.
8 Ball Pool™ by Miniclip.com experienced a steady increase in weekly downloads, peaking at around 184K in mid-June. Revenue followed an upward trend as well, reaching approximately $54K in the final week of June. The game maintained a high number of active users throughout the quarter, hovering around 2.2M to 2.3M.
Asphalt 8: Airborne from Gameloft showed an impressive growth in weekly downloads, culminating in approximately 140K by the end of June. Revenue, however, remained relatively stable, peaking at about $2.1K in the last week of the quarter. Active users saw a significant rise towards the end of June, reaching around 304K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. demonstrated a sharp increase in weekly downloads mid-quarter, peaking at approximately 134K in early June. Revenue saw a substantial rise as well, reaching about $30K by the end of June. Active users mirrored this trend, peaking at around 575K in early June before stabilizing around 494K towards the end of the quarter.
Need for Speed No Limits from Electronic Arts experienced a peak in weekly downloads in early June, reaching about 106K. Weekly revenue showed a gradual increase, peaking at approximately $5.9K in mid-June. Active users also saw a peak in early June with around 412K, before declining to approximately 263K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.